Building & Props

Building, props, galleries, meshes and blockouts.

131 pages 22 subcategories

Pick a subcategory in Building & Props, or browse all 131 pages.

Variables & Mutability

15
  • Configurable Movement End Delay
  • Default Scale Vector Constant
  • Easing Toggle Property
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Props & Meshes

14
  • Creative Prop Easing Movement
  • Interactive Light Control
  • Movable Prop Animation Class
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Triggers & Logic

12
  • Archway Interaction Handler
  • Celebration Arena Trigger System
  • Chaos Activation Device
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Classes & Interfaces

10
  • Abstract Movable Prop Class
  • Animating Prop Movement Class
  • Base Team Class Definition
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Devices

10
  • Automatic Shop Light Controller
  • Central Game Controller Device
  • Editable Vector Slider Property
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UI & HUD

10
  • Billboard Stats Updater
  • Heartbeat Warning UI Class
  • Keyframed Animation Tooltips
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Events

7
  • Agent Movement State Detection
  • Comparing Position For Movement
  • Front Door Event Handler
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Teams & Classes

7
  • Prop Hunt Team Assignment Logic
  • Prop Team Heartbeat Manager
  • Prop Team Scoring And Tracking
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Animation

5
  • Animating Prop Class Declaration
  • Animating Prop Class Definition
  • Make a Prop Follow a Path
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Building

5
  • Minecraft Styled Building Mechanic
  • Procedural Single-Floor Fort Generator
  • Voxel Grid Coordinate Calculator
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Functions

5
  • Conditional Position Update Method
  • Heartbeat Vfx And Audio Manager
  • Round Initialization Block
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VFX & Particles

5
  • Activates Heartbeat Vfx And Audio
  • Head Position Trail Link
  • Heartbeat System Class Definition
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Structs & Enums

4
  • 3D Integer Coordinate Struct
  • Player Stats Struct Declaration
  • Procedural Building Integer Vector
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Control Flow

3
  • Array Initialization Loop
  • Prop Agent Game Loop Handler
  • Win Condition Logic Check
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Game Modes

3
  • Capture The Flag Game Logic
  • Prop Hunt Reveal Manager
  • Rocket Racing Logic Flow
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Items & Inventory

3
  • Interactive Beach Cooler Item Dispenser
  • Item Granter Overlap Script
  • Keycard Verification Function
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Round Flow

3
  • Calculate And Assign Player Roles
  • Game Loop And Round Management
  • Round Initialization And Team Setup
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Scene Graph

3
  • Descendant Light Component Disabler
  • Modular Scene Graph Pickup Component
  • Scene Graph Hierarchy Setup
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Arrays & Maps

2
  • Heaps and Heapsort Algorithms
  • Heartbeat Visual Effect Array
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Concurrency

2
  • Async Movement Management Loop
  • Prop Idle State Detection Loop
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Reference

2
  • String Utilities
  • UEFN Release Notes Digest
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Modules & Structure

1
  • Verse Namespace Import Statements
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