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Building & Props
Building, props, galleries, meshes and blockouts.
131 pages
22 subcategories
Pick a subcategory in Building & Props, or browse all 131 pages.
Variables & Mutability
15- Configurable Movement End Delay
- Default Scale Vector Constant
- Easing Toggle Property
Props & Meshes
14- Creative Prop Easing Movement
- Interactive Light Control
- Movable Prop Animation Class
Triggers & Logic
12- Archway Interaction Handler
- Celebration Arena Trigger System
- Chaos Activation Device
Classes & Interfaces
10- Abstract Movable Prop Class
- Animating Prop Movement Class
- Base Team Class Definition
Devices
10- Automatic Shop Light Controller
- Central Game Controller Device
- Editable Vector Slider Property
UI & HUD
10- Billboard Stats Updater
- Heartbeat Warning UI Class
- Keyframed Animation Tooltips
Events
7- Agent Movement State Detection
- Comparing Position For Movement
- Front Door Event Handler
Teams & Classes
7- Prop Hunt Team Assignment Logic
- Prop Team Heartbeat Manager
- Prop Team Scoring And Tracking
Animation
5- Animating Prop Class Declaration
- Animating Prop Class Definition
- Make a Prop Follow a Path
Building
5- Minecraft Styled Building Mechanic
- Procedural Single-Floor Fort Generator
- Voxel Grid Coordinate Calculator
Functions
5- Conditional Position Update Method
- Heartbeat Vfx And Audio Manager
- Round Initialization Block
VFX & Particles
5- Activates Heartbeat Vfx And Audio
- Head Position Trail Link
- Heartbeat System Class Definition
Structs & Enums
4- 3D Integer Coordinate Struct
- Player Stats Struct Declaration
- Procedural Building Integer Vector
Control Flow
3- Array Initialization Loop
- Prop Agent Game Loop Handler
- Win Condition Logic Check
Game Modes
3- Capture The Flag Game Logic
- Prop Hunt Reveal Manager
- Rocket Racing Logic Flow
Items & Inventory
3- Interactive Beach Cooler Item Dispenser
- Item Granter Overlap Script
- Keycard Verification Function
Round Flow
3- Calculate And Assign Player Roles
- Game Loop And Round Management
- Round Initialization And Team Setup
Scene Graph
3- Descendant Light Component Disabler
- Modular Scene Graph Pickup Component
- Scene Graph Hierarchy Setup
Arrays & Maps
2- Heaps and Heapsort Algorithms
- Heartbeat Visual Effect Array
Concurrency
2- Async Movement Management Loop
- Prop Idle State Detection Loop
Reference
2- String Utilities
- UEFN Release Notes Digest
Modules & Structure
1- Verse Namespace Import Statements